![]() Sweat, shifting eyes and some verbal/physical tics are examples of visible effects to observe when deducing a person of interest's truthfulness. By asking something compromising, Phelps must seek evidence of actions that could expose a lie. To begin, Phelps must ask a question from a list of possible leads. While more vague, there is ultimately less outright error in Remastered Edition since the former two options only describe the disposition of the answer, and is more in line with the original naming scheme for the options that was used during development, " Coax," " Force" and " Accuse." For example, when the character James Belasco outright refuses to answer one of Phelps' questions, the player seemingly has no logical choice as there is no statement to gauge the veracity of the correct answer is "Doubt," which has Cole get rough in order to force out an actual answer, despite there being nothing to actually doubt. This was due to one of the most common criticisms of the game, that the original wording used was often misleading or, occasionally, completely inappropriate during certain interrogations. The " Truth," " Doubt" and " Lie" options were renamed in the Remastered Edition of the game to " Good Cop," " Bad Cop" and " Accuse" in order to more accurately reflect the nature of the three options. In total, there are 236 questions in the game: ![]() ![]() ![]() Interrogations appear in almost every case, usually more than once. Interrogation is a paramount investigative skill of detectives in the LAPD, and is employed by Cole Phelps to gain information from suspects, witnesses or other persons of interest related to the current case. Noire, which makes use of the high-detail facial motion capture technology MotionScan developed exclusively for the game, and acted as one of the game's major selling points. Interrogation is one of the primary gameplay modes of L.A. ![]()
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